![]() ![]() That is entirely too many commas and clauses to complete an action that you’ll do often. Instead of just clicking and dragging it out of your way, you have to hold down that search button, choose the item, go to a separate small menu, choose move, and then determine where you’d like to place said item. Moving items out of your way is probably the offensive activity here. ![]() Unfortunately, even with hands-off experience I know how much faster that can be, and in a game as large as this one, poor inventory accessibility goes from a wrinkle to a wound after awhile. If you hadn’t played the PC version before you’d probably think it was a little slow but nothing out of the ordinary. Holding down the X button brings up a search circle around you so that you can look at multiple items simultaneously, which minimizes minutia but still isn’t completely ideal. While the presentation is pleasant (little chests, barrels, and gore piles show up as a cute lil’ grid when you look through them), picking up items can be a tad tedious. Combat is easy enough to handle, with multiple radial menus and shortcuts providing quick-enough means to an end.Īn RPG can live or die by its inventory, and Divinity: Original Sin was never exceptionally manageable in the first place. This effectively allows you to maneuver your avatars like a point and click RPG and is blessing when you want to go to the bathroom while you traverse to the other side of a map. You can move your character around with the left thumbstick, or you can click it to create a small cursor. There were multiple times in the ten or so hours we played where he would be in town and I’d be fighting enemies on a distant beach.Ĭontrolling characters works better than expected in that it actually works without making me want to throw my controller into the toilet in exchange for a mouse and keyboard. I also didn’t anticipate being able to wander so far away from you partner. This can be jarring if you separate and rejoin multiple times in rapid succession (imagine someone flailing their hands in front of your face really fast to obscure your vision), but it otherwise works surprisingly well. Split-screen co-op functions much like ToeJam & Earl from back in the day: both players share a screen when they’re close to one another, but if they drift far enough away, the screen splits and each player has their own camera to control. ![]() Here we are a year and change later, with two controllers, a couch, and some thoughts. We wanted to play together, but didn’t have two computers capable of running the game at the time. Though I didn’t play much of the original ( Patrick’s review is here!) when it played last year, I enviously watched over my brother’s shoulder while he played through the slick cRPG. Once I finished my slog through the Sword Coast, I could revisit Rivellon in Divinity: Original Sin – Enhanced Edition.
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